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As the first Melder in two hundred years, Lecia is destined to help a descendent of Avrid unify the land.
Now, His Majesty Conway has ascended the throne, and the day for her return has arrived.
But nothing is as Lecia expected.
A tyrant has assumed control of The Territories, and only Zekehl-Ma remains untouched. Lecia and the Majesty march for El-Vindosia in hopes of freeing the territory. But distrust runs deep, and they’ll soon discover Kelmek-Na’s army isn’t the only threat to a unified kingdom. With multiple hands vying for power and decades of territorial prejudice, will Conway and Lecia be able to convince the El-Vindosians unity is in their best interest? And if they can’t, will there be any hope of bringing the kingdom back together?
Kwyn is an ex-slave who has spent the last three years trying to forget her past. When a hefty reward is offered for the capture of the infamous "Melder", Kwyn is hopeful it will be what she needs to disappear forever.
But when matters go wrong, she finds herself forced to team up with a rival Finder: a boastful man from the neighboring territory of Zekehl-Ma. More upsetting than the unexpected partnership, however, is the discovery that the Melder is a six-year-old girl.
With dangers on all sides, a shaky truce with her unwanted companion, and all five Majesties trying to get their hands on the Melder, Kwyn is faced with an impossible decision. Should she deliver the child and collect the reward? Or would doing so make her complicit in a crime she's spent her life trying to forget?
Cover designed by Etheric Tales
Caraway is a girl unable to deal with the weight of her present circumstances. Antigone is a woman crippled by her past. When the two of them meet, their stories unfold in a way they never could have imagined. As Antigone reminisces on her adventures in Ecuador and Post-Cultural Revolution China, Caraway learns to come to terms with what feels like an insurmountable grief. Together, the two of them help each other understand the value of remembering the ones they've lost, as well as investing in the lives of those who are still around them. Join Caraway and Antigone on this heartwarming journey of friendship, adventure, and loss—and discover just how much can be learned from the artifacts of our past.
Oliver is just trying to make it through his senior year of high school. All that changes when he befriends an eccentric old man named Hezekiah. After months of listening to the man tell stories about a mythical realm known as Alioregeim, Oliver and his friends suddenly find themselves waking up within its borders. What they discover is a world on the brink of destruction. Ferocious beasts run rampant and storms terrorize the land. With a simple note as their instructions, Oliver and his friends try desperately to find Hezekiah in hopes that he'll be able to help. But can they find him in time? And if they do, will it be enough to save Alioregeim?
Jules Dyrud Books
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